Doom Classic (2019)
I worked on the Unity based Doom ports released in 2019 on Nintendo Switch, PS4, Xbox One, iOS, and Android.
RAGE 2 (2019)
I contributed a back office application for managing the items in the in-game store in RAGE 2, helping our producers to quickly put together store layouts on all platforms, in all languages.
Quake Champions (2015-)
I've been with Quake Champions since the first days of prototyping, and am now mainly responsible for the official stats site, heatmaps, and internal business intelligence.
Quake Live Steam (2014-2016)
As Quake Live wound down, we had the opportunity to convert the game into a standalone product for one final release. This iteration of Quake Live was about a year of work, including a from scratch rewrite of the web based frontend.
Quake Live Web (2009-2016)
The web version of Quake Live was a free to play service, with most of the game hosted on a dedicated backend. I started working on the frontend, but by the end of the service, was running all aspects of it, frontend and backend.